Prussia ideas eu4.

Plutocratic is one of the best military idea groups, but still not as good as Offensive, and it's only that good because of it's unrest and trade bonuses. You seem to be valuing money a lot if you make it S-tier. At best, A tier, but that's being generous. Indigenous...

Prussia ideas eu4. Things To Know About Prussia ideas eu4.

2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte...In July last year, Spotify extended its shared-queue feature, Group Session, to support remote usage. Essentially a “party mode,” the feature offers a way for participants to contr...Plus dip techs are the most useless, so you wont be missing much if you spend a little too much bird power. Military idea can be offensive/defensive/quality. Offensive is just solid, Defensive is great early game (though less good once you’re Prussia) and quality for (eventually) space marines. Honestly I’m not a big fan of the Innovative pick.In terms of military benefits, German ideas only offer +5% discipline and 15% infantry combat ability. Prussia also has +5% discipline, a whopping 20% infantry combat ability, 20% morale and other, indirectly beneficial military bonuses such as yearly army tradition, less army tradition decay, lowered aggressive expansion impact and 25% manpower.

Mission tree, events, and national ideas for Denmark along with new naval doctrines for Rule Britannia owners: 2022-05-31 5: 1.34 Combat: Land combat changes for patch 1.34: 2022-05-24 4: Riga: Mission tree and events for Riga: 2022-05-17 3: The Livonian Order: Mission tree and events for the Livonian Order: 2022-05-10 2: The …However, it is better used centralising states in this case. Using this, I was able to create Prussia with over 9k development, with plenty of gov cap left to spare. Note: I have not finished centralising all of the states, which is why the used gov cap is above the theoretical value of 614 (9k dev * 0.01 + 103*5).

This is a list of all Brandenburg and Prussia 's events. [1] Contents. 1 Brandenburg. 1.1 The incorporation of Prussia into Brandenburg. 1.2 The Sale of …Aug 9, 2021 · Europa Universalis 4EU4 PrussiaHey all and welcome to my new Europa Universalis 4 run as Prussia! In this run we will play EU4 on very hard difficulty. We st...

4 Easter egg. 5 Converter-only. Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Each country starts with national traditions, two bonuses that define the history and heritage of the country. Stacking speed does 2 things: 1)It makes expending at diverse borders very fast which is critical at eastern europe/steppes. 2)It messes up with AI's planning since it has hard time to calculte how he can avoid you. trade idea by itself is a good idea to make money and offers good policies.The morale bonus from Defensive makes it the best early-game military idea group, which is when you're most likely to need the extra help. It also arguably has the fewest total duds, even if most of the ideas aren't exceptional, so the average power level is probably closer to par than you're thinking. When you get to Admin Tech 10, form Prussia and continue to work away at your claims from the mission tree. I also try to take Gotland and Riga as they have centres of trade. Riga you can usually take when you war with Lubeck, and Gotland you can often diplo vassalize. For ideas, I usually take Quality, Trade and Innovative (in that order). Livland (37) is part of a state. Effects. The country: becomes Livonia. gains 10 prestige. if DLC 'Lions of the North' is active: gets new missions. If the country was the Livonian Order, it switches to the Livonian path, otherwise it gets Livonian missions.

If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Barely.

Prussian ideas have +5% Morale and +10% infantry combat ability compared to Poland, and that is hardly a decisive advantage. Throw in some aristocratic quality ideas and you get +73% cav combat ability, which is insane. Kampfschnitzel0 • 6 yr. ago. Prussian ideas have 20% morale and 20% infantry combat ability and 5% disciplin and in addition ...

The Holy Roman Empire (HRE) is a unique political structure in the game, made up of numerous variously-sized states of the Germanic region and northern Italian Peninsula in Europe. Members are considered 'Princely states' and their heads are 'Princes'. From these Princes, up to seven are Prince-Electors, who vote on which Prince will be …12. 8 comments. Best. crazindndude • 9 yr. ago. Can't play Prussia and not get Defensive and Innovative ideas IMO. With those two, you'll be able to roll permanent 100 army … 2)Get Quality ideas for another 5% discipline. 3)Get Economic ideas for Quality-Economic policy worth 5% discipline. 4)Prussian ambition gives another 5% discipline. 4)Max militarism should give another 10%. 5)Mac absolutism after triggering court and country disaster should give 5%. 6)Take the discipline advisor for 5%. Sep 27, 2022 · Prussia is considered one of the best nations for military conquest in Europa Universalis 4 - possibly even the top contender! Between excellent National Ideas for an elite army and the powerful Militarization mechanic shared with only a few other countries in the game, painting the map in Prussian blue is one of the most satisfying campaigns possible for players of an aggressive bent. The only one of Prussia's that is worth talking about is the -25% tech cost/-25% idea cost/+1 stab event, and that pales in comparison to free development, multiple permanent buffs (only one I know for sure is -10% land maintenance, but there are others - Gustavus Adolphus' reforms, Conventicle Edict, etc.), 20 mercantilism and getting 100 mana every …4 Mission Events. 4.1 Reform of the Brandenburg Army. 4.2 Frederick William's Absolutism. 4.3 The Great Prussian Military Reform. 4.4 University of Königsberg. 4.5 The Matter of Berlin. 4.6 Unification of Berlin. 4.7 The [Root.GetAdjective] Legal System. 4.8 Edict of Potsdam.Bohemia. 90% of the time Bohemia will rival you, in which case rival them back. But if they haven’t. RM them, don’t ally. There’s a chance they get your dynasty on …

Public speaking anxiety, aka glossophobia, is the fear of speaking in front of others. It can be overwhelming but there are ways to cope. Speaking in front of others can be challen...changes primary culture to Prussian. One random owned province with Saxon or Pomeranian culture as well as country's capital: Change culture to Prussian; gets the event ‘New Traditions & Ambitions’, unless it has custom or Prussian ideas. gets “Increased Centralization” for 10 years, giving: −0.05 monthly autonomy change, +1 …R5: I release Ducal Prussia and Curonia through mission, but they don't seems to be particularly useful. Prussia is too small, and I can't see how Curonia can colonize. Are they just useless besides the modifier they give? upvotes. r/battles2. 345K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the ...R5: I release Ducal Prussia and Curonia through mission, but they don't seems to be particularly useful. Prussia is too small, and I can't see how Curonia can colonize. Are they just useless besides the modifier they give? upvotes. r/battles2. 345K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the ...Culture as represented in EU4 is the representation of the local populaces on a provincial level. The culture represents the combination of the local language, customs, ethnicity and nationality of the people. Religion is split from this list, as it is represented by provincial religion which has a separate representation in the game.

AMERICAN FUNDS 2040 TARGET DATE RETIREMENT FUND® CLASS F-3- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies StocksElse Brandenburg and Prussia are not really PU masters. If you want to form Germany, the HRE is something you want to get rid of. However being the emperor early has massive advantages: Manpower boost + a bit of income. Since you start quite small the bonus is really good in the early game. Using some Imperial authority, you can revoke the free ...

Prussia is a formidable military power in Europa Universalis 4 thanks to its powerful National Ideas, unique government reforms, and the Militarization mechanic. In … Indian_Pale_Ale. • 2 yr. ago. Prussia has +20% morale of armies, +20% infantry combat ability, +5% discipline and +25% national manpower. Germany has only +15% infantry combat ability and +5% discipline. I do not take the army tradition buffs into consideration. Prussia has better military ideas. If you are not protestant, hussite, reformed ... Pros of becoming Prussia +15 Discipline +0.5 Army Tradition -25 Covert Action Impact -10% Stability cost +20% Morale -1 Army Tradition Decay +20% Infantry combat ability +25% Manpower -10% Recruitment Time Recruitment time and stability cost aren't a lot of use to me, but the others are great. Cons of becoming PrussiaGood catches on all the things I missed. Deccani ideas do have the disadvantage of not getting to take the Mughal ideas but the 15% efficiency is great, though Austria and Sardinia Piedmont are both very obvious things I missed. That said, I'm pretty sure Sardinia-Piedmont's 5% is easier to get than Austria's, but I'm not 100% on thatPros of becoming Prussia +15 Discipline +0.5 Army Tradition -25 Covert Action Impact -10% Stability cost +20% Morale -1 Army Tradition Decay +20% Infantry combat ability +25% Manpower -10% Recruitment Time Recruitment time and stability cost aren't a lot of use to me, but the others are great. Cons of becoming PrussiaReligious ideas is very good, since you're going to convert to protestant/reformed. Defensive, offensive and quality are all excellent pick-ups for Prussia. You can never go wrong with admin or influence. Of the military groups, offensive is good all-around, defensive is better than quality early and quality is better than defensive later. You ...The Prussian ideas are stronger if all you care about is having the toughest army. German ideas are overall better and support general expansion more. In most cases, I’d choose German. I choose the prussian, maybe because I like prussia and it's history but also because I like this military thing. But thanks anyway.116 votes, 22 comments. 334K subscribers in the eu4 community. ... Prussian ideas are ultimate space marines, but German ideas are better overall. You lose out on 5% ica and 20% morale, however you gain 20% goods produced, 5% admin efficiency, …StriderLS said: For a Prussia with colonial ambitions, it's way more benefical to actually conquer provinces in English Channel -> North Sea -> Gulf of St.Lawrence -> Chesapeake Bay -> Caribbean instead of colonizing. Even East Indies Route, Channel -> Ivory Coast -> Cape is on the table.Saxony begins the game in 1444 as an elector of the Holy Roman Empire.It is a challenging nation to play, with the potential to form Prussia, Germany or become leader of a united Holy Roman Empire.. Since it finds itself in a central location in the HRE, Saxony can expand easily by picking off smaller nations.

Prussia is in my opinion the strongest military power in the game. Along with the strong Prussian ideas, the Prussian Government also comes with many boons to the military. Finish Innovative + Quality ideas and then take the policy giving +20% infantry combat ability for a combined +50% infantry combat ability allowing your military to fight on the …

New comments cannot be posted and votes cannot be cast. You don’t lose Prussian ideas but iirc you do lose the Prussian Government type which is majorly stupid Paradox pls fix. You pretty much never want to form Germany as Prussia. Prussia is just plain better. It's like forming Scandinavia, forming Germany change you into a generic country ...

Royal Jordanian is delivering with a sale from its US gateways to destinations throughout the Middle East. Update: Some offers mentioned below are no longer available. View the cur...Religious ideas. Economic ideas. Innovative ideas. These grant +5% morale, +5% discipline, +10% infantry and artillery combat, and a few more siege bonuses. You can get even more bonuses by taking Quantity, notably +10% morale from the Quantity + Religious. Other than ideas, make sure to keep your forts maintained for the +1 army tradition from ...Royal Jordanian is delivering with a sale from its US gateways to destinations throughout the Middle East. Update: Some offers mentioned below are no longer available. View the cur... Prussian ideas have +5% Morale and +10% infantry combat ability compared to Poland, and that is hardly a decisive advantage. Throw in some aristocratic quality ideas and you get +73% cav combat ability, which is insane. Kampfschnitzel0 • 6 yr. ago. Prussian ideas have 20% morale and 20% infantry combat ability and 5% disciplin and in addition ... Prussia is considered one of the best nations for military conquest in Europa Universalis 4 - possibly even the top contender! Between excellent National Ideas for an elite army and the powerful Militarization mechanic shared with only a few other countries in the game, painting the map in Prussian blue is one of the most satisfying campaigns …I play a lot of Brandenburg so going to give a pretty in depth explanation of when to take which ideas. Administrative. Innovative - The tech costs, extra advisors and leader without upkeep are useful but the monthly war exhaustion reduction is amazing, especially in long drawn out wars (league wars urgh) . Religious - Good if you want to form Prussia or …A Tier: Strong ideas that you’ll want to take, but either aren’t as game changing or as consistently useful as S tier ideas. Quantity: The best idea for boosting your ability to win wars with +50% manpower and force limit. Also lets you hit …TO hast pretty decent Government reforms and nice ideas to boost your ability in wars/battles. In my games with TO so far, I just take back crownland 3 times and develop 1 province once. Only costly thing is to manage +1 stability and voila, no Danzig event ( there is a decision to deal with the Prussian confederation).So basically there is a new T5 gov reform unique to prussian and saxon cultured nations where it will grant 0.05/0.1/0.125 prussian militarization increase, so instead of -0.5 for the last one, now it's only -0.375. But, this is a compensation that didn't need to exist in the first place, I would argue that give T3 militarization something like ...If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Barely.Stacking speed does 2 things: 1)It makes expending at diverse borders very fast which is critical at eastern europe/steppes. 2)It messes up with AI's planning since it has hard time to calculte how he can avoid you. trade idea by itself is a good idea to make money and offers good policies.

Iirc you keep the Prussian government when you form it, but you also get claims on all Europe and there's a 5%adm efficiency in german ideas that is super good, I'd say it's better to form Germany then stay Prussia. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox ...The Europa Universalis IV era is divided into four ages, with each age lasting roughly 90 years.In its basic form, the different ages define which special rules are active (religious vs. absolutism) and what possible disasters may occur during said age. Ages also replace year specifications in many events and decisions.. With the Mandate of Heaven …Helping people work their way out of poverty isn't just about money. It requires addressing the beliefs and culture around money that may be keeping people stuck both financially a...Instagram:https://instagram. taylor swift eras tour dayeselenasainte leaksbest electric pressure washer for detailingweather underground brunswick ga The Europa Universalis IV era is divided into four ages, with each age lasting roughly 90 years.In its basic form, the different ages define which special rules are active (religious vs. absolutism) and what possible disasters may occur during said age. Ages also replace year specifications in many events and decisions.. With the Mandate of Heaven … is aldis open todaythe good wife wikia 12. 8 comments. Best. crazindndude • 9 yr. ago. Can't play Prussia and not get Defensive and Innovative ideas IMO. With those two, you'll be able to roll permanent 100 army …Prussia boasts one of the finest armies in Europa Universalis 4. Here's how to unlock them. Quick Links. Which Countries Can Form Prussia? Which Provinces Do I … hotel las vegas gunstig Forming Germany as Prussia should modify the Governing Capacity Reduction. Simple fact of the matter is, to get the necessary provinces to form Germany as Prussia, you'll end up over governing capacity, especially since you can't just use vassals then auto integrate w/ the decision like Spain can. This isn't normally a huge deal, but it craters ...Here's what to know about floating in the natural salt pools of Chile's Atacama Desert, plus which ones to visit and how to get to San Pedro de Atacama. The Atacama Desert is a des...